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Publications
 

2026

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Lei, Z., & Li, S.* (2026). Safety Paradox: How Uncertainty Shapes Immersive Engagement and Social Bonding in Location-Based Virtual Reality. International Journal of Human–Computer Interaction, 1–27. https://doi.org/10.1080/10447318.2026.2722788

 

Lei, Z. (Forthcoming). Citation Hyperplasia. In Proceedings of the 19th International Symposium on Visual Information Communication and Interaction (VINCI 2026). ACM.

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Jin, S., Fan, M.*, & Lei, Z.* (2026). Designing an Accountable Generative AI Co-Creation System for Museum Visitors: A Field Study at the Lanting Calligraphy Museum. Heritage, 9(8), 295. https://doi.org/10.3390/heritage9080295

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Zhou, Z., & Lei, Z.* (2026). Technology as a Structural Condition in Contemporary Art: Rethinking High-Tech and Low-Tech (技术作为结构性条件:高技术与低技术视角下当代艺术的再思考) [Chinese]. ArtChina (艺术当代), 25(3), 106–110.

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2025

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Li, F., Lei, Z.*, & Kar, A. K. (2025, November). Revitalizing Rural Value Through Digital Technology: A Comparative Case Study Based on Constructivist Authenticity. Paper presented at the China Agricultural and Forestry Economics and Management Annual Conference, Changsha, China.

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Lei, Z. (2025). Squid Game Virtuals (《鱿鱼游戏》VR) [Chinese]. In W. Zhou & X. Xu (Eds.), Analyzing Development of Virtual Reality Art in China (2022–2023) (中国虚拟现实艺术发展报告[2022-2023]) (pp. 282-285). China International Radio Press (中国国际广播出版社).
 

2024

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Lei, Z. (2024, September). Monster Images in Artificial Intelligence Generated Film: Evolution from Myth to Cyberspace (人工智能生成影像的怪物形象:从神话到赛博空间的演变) [Chinese]. Paper presented at the 26th Annual Convention of the China Association of Higher Education Film TV and Media Professional Committee (中国高等教育学会影视传媒专业委员会第26届年会), Shenzhen, China.

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2023

 

Lei, Z., & Zhou, W.* (2023). Reinterpretation of the autonomy of art in the contemporary environment. International Communication of Chinese Culture, 10(2), 203-221. https://doi.org/10.1007/s40636-023-00277-5

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Lei, Z., Zhou, W.*, Yang, X., & Zhou, J. (2023). Enhancing the Chinese identity of young people in Hong Kong and Macao based on the creation of cinematic virtual reality art, taking the cinematic virtual reality work I love being me: in my place, my home as an example. International Communication of Chinese Culture, 10(2), 181-201. https://doi.org/10.1007/s40636-023-00276-6

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Lei, Z. (2023, June). Enhancing the Chinese Identity of Young People in Hong Kong and Macao Based on the Creation of Cinematic Virtual Reality Art, Taking the Cinematic Virtual Reality Work I Love Being Me: in my Place, my Home as an Example. Paper presented at the International Association for Media and Communication Research (IAMCR) Annual Conference, Lyon, France.

 

Lei, Z. (2023, May). Virtual Reality Art: An Extension of Site-Specific Art (虚拟现实艺术:特定场域艺术的延伸) [Chinese]. Paper presented at the conference for the 2nd Development and Innovation of Virtual Reality Art (第二届虚拟现实艺术创新发展论坛), Beijing, China.

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© 2026 by Zhiyun Lei.

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