2026
Lei, Z., & Li, S.* (2026). Safety Paradox: How Uncertainty Shapes Immersive Engagement and Social Bonding in Location-Based Virtual Reality. International Journal of Human–Computer Interaction, 1–27. https://doi.org/10.1080/10447318.2026.2722788
Lei, Z. (Forthcoming). Citation Hyperplasia. In Proceedings of the 19th International Symposium on Visual Information Communication and Interaction (VINCI 2026). ACM.
Jin, S., Fan, M.*, & Lei, Z.* (2026). Designing an Accountable Generative AI Co-Creation System for Museum Visitors: A Field Study at the Lanting Calligraphy Museum. Heritage, 9(8), 295. https://doi.org/10.3390/heritage9080295
周子建、雷植云*(2026)。技术作为结构性条件:高技术与低技术视角下当代艺术的再思考。艺术当代。25(3),106–110。
2025
李富鸿、雷植云*(2025年11月2日)。Revitalizing Rural Value Through Digital Technology: A Comparative Case Study Based on Constructivist Authenticity〔会议报告〕。2025年中国农林经济管理学术年会,长沙市,中国。
雷植云(2025)。《鱿鱼游戏》VR。载于周雯、徐小棠(主编),中国虚拟现实艺术发展报告(2022—2023)(页282–285)。中国国际广播出版社。
2024
雷植云(2024年9月22日)。人工智能生成影像的怪物形象:从神话到赛博空间的演变〔会议报告〕。中国高等教育学会影视传媒专业委员会第26届年会,深圳市,中国。
2023
Lei, Z., & Zhou, W.* (2023). Reinterpretation of the autonomy of art in the contemporary environment. International Communication of Chinese Culture, 10(2), 203-221. https://doi.org/10.1007/s40636-023-00277-5
Lei, Z., Zhou, W.*, Yang, X., & Zhou, J. (2023). Enhancing the Chinese identity of young people in Hong Kong and Macao based on the creation of cinematic virtual reality art, taking the cinematic virtual reality work I love being me: in my place, my home as an example. International Communication of Chinese Culture, 10(2), 181-201. https://doi.org/10.1007/s40636-023-00276-6
Lei, Z. (2023, June). Enhancing the Chinese Identity of Young People in Hong Kong and Macao Based on the Creation of Cinematic Virtual Reality Art, Taking the Cinematic Virtual Reality Work I Love Being Me: in my Place, my Home as an Example. Paper presented at the International Association for Media and Communication Research (IAMCR) Annual Conference, Lyon, France.
雷植云(2023年5月27日)。虚拟现实艺术:特定场域艺术的延伸〔会议报告〕。2023年第二届虚拟现实艺术创新发展论坛,北京市,中国。